Rhythmic Parrot is such a silly game. Is there a better way to input rather than just the spacebar? I'm not trying to become a professional launchpad player, so I don't see the point in honing my spacebar skills.
The game is about developing a sense of rhythm, not about playing any specific percussion instrument, which vary greatly in the physical motions required to play them. The spacebar is quite sufficient for that goal, but just about any rhythmic physical motion would do to connect our brains to the rhythm.
This is like complaining that singing games do not teach vocal technique. That's not their point. Their point is to connect brain, voice, and pitch.
Of course, you are free to find a game not valuable if there are other things you would rather be learning than what it is intended to teach.
Thanks Victor. I'm mainly talking about the function of the spacebar as an input. I'm aware of the benefits to a strong rhythmic foundation. I saw in a thread about the ability to connect a MIDI input to Notationist or Bassoonist maybe a similar function would be helpful here. If the game were to focus on our own rhythmic foundation maybe a audio cue like the singing games utilise could be helpful, a clap or a note from an instrument.
Claps would indeed be an interesting option, since those are used in rhythmic practice for singing as well. I don't mind the spacebar, but I'm always keen on making exercises as musical as possible.
Discuss everything regarding music, composing and hot coffee. Recommend videos and courses from the learning center. Get inspired and inspire others to make great music.
We use cookies to improve your experience. Essential cookies keep the site running. We also use optional cookies to enhance performance, analyze traffic, and personalize ads. By clicking “Accept”, you agree to the use of all cookies.
Jan 13
Jan 13
Jan 13
Jan 13
Jan 14
Jan 14
Jan 14