I know I'm repeating myself, but I wanted to bring attention to how dreadful solfegiator is at higher levels. This has been the pattern for the last 30 levels or so (70-100), where it just picks random sharp notes. I find these of very little use to developing musicianship. ToneGym team, is there any way you could have it go through something more musical? Chord arpeggiations, melodies, other keys (minor at the minimum).
+1 for this maybe also different rhythms, longer phrases, etc. but in (varying) major and minor scales would be more helpful before introducing out of scale sharps and flats ..
I think there's a different manner we can approach this in a way it becomes more useful for us.
What I try to do is relating the notes the game brings to particular fragments of a natural major or minor mode.
On the example you brought we don't have F#, G# and A# on the major scale of C. So, taking C as the reference is not the best at all.
But the relation between all the notes presented (E, F#, G# and A# - whole step, whole step, whole step), is the same we find on the scale of C from the 4th degree to the 7th: F-G-A-B.
E-F#-G#-A# would be 4th, 5th, 6th and 7th steps of B.
But trying to hold a B in your head after the game plays a C is a mess. The minor 2nd would pull you easily towards the C.
What I would do is not singing the solfege note names accordingly to the sheet, but where is A# I would sing B, where is E I would sing F and so forth... Then it would makes sense in the context of a natural major mode.
@igor dinotte that's honestly how i have been going through these exercises, which feels like cheating, but there is just no other way around it at the moment, as i'm not interested in learning to sing locrian. i keep doing that in hopes that the meaty levels of this exercise are hiding somewhere after this đ
I'm fairly new hear. What a great app! I love games. :) Congrats to everyone for meeting personal goals and for showing up consistently!
I am having a problem getting success with the rhythm game where you use the spacebar to repeat the rhythm. It keeps telling me that I've tapped too many times. For example where it has four lines of rhythm, it seems to want me to tap just on the fourth line, but when I do that it tells me I've tapped too many times. Could it be a problem with my keyboard? Or have I misinterpreted what I need to do?
I would quibble a bit with what Kathy said about not paying too much attention to the on-screen prompt. While I agree you certainly don't want to wait for it when tapping the rhythm, I find that while I'm LISTENING to the rhythm, creating a visual connection with what I'm hearing by watching the animation closely improves my retention of the rhythm. Taking in different but connected bits of information is a good way to reinforce memory.
Victor, I do think it's something to do with my tapping on the wrong line, but even if I only tap to Line 4 I get the same result. We're talking about a simple 4/4 rhythm and so it's not my ability to replicate it, but I am doing something wonky. Is there a tutorial somewhere that I haven't seen? I can be oblivious about finding help features!
Just to be clear, I was not talking about tapping on the wrong line, I was talking about mistaking the metronome pulse for part of the rhythm you need to replicate. I am just trying to think of possible explanations for it registering too many taps. For instance, I've never seen that issue myself unless I actually tap too many times. :)
Another possibility is that you are holding down the space bar long enough for it to repeat spaces -- a keyboard does auto-repeat. I could see that being an issue with slower or more sparse rhythms. If you suspect that might be the case, try a sharper tap to the space bar, or check the auto-repeat settings on your computer.
In many gym games when you get a wrong result the correct answer is shown. However, the answer is only shown for what feels like a second or even less. This makes it really hard for me to read before itâs gone because sometimes you have to read sheet music notation as well as words. It would make my learning experience so much less stressful if the answer either remained or at least remained longer. For example in solfegiator it doesnât stay on my screen long enough for me to even see which wrong notes I sang before scrolling back. On Route VI, I canât read the correct progression including the inversions and placement used. There are other examples throughout the product for me and it is making it hard for me to progress in some of the exercises.
You can either click the little scale icon in the lower right corner of the game or hit the âCâ key - it will freeze the game so you can do some analysis. I didnât know about this until a few weeks ago.
@Dima G I think right now the best is the confidence I achieved. I remember when I first got here and saw members with a high TPI. On the first exercises, we get minimal points so I wondered how far I could go, and where I could be in this business.
Where I've done best so far are on interval recognition exercises: Departurer, Lander, and Intervalis. And I don't have a good time on Inversionist, Melodix and Melody Hunter.
On Inversionist my main difficulty is hearing each note individually inside the cluster. Once I unlock that I feel that I'll be on the next level. Every inversion of a min7 or maj7 chord has an interval of a 2nd inside of it, so I'm trying to find it. Our brains can get tricky with us. I feel that sometimes my brain creates the image of a root that isn't there. It's like it is adding all the notes together and leading me to hear internally the root of all of them on the harmonic series.
On Melodix and Melody Hunter, my main problem might be just memory, but I think there's no better way to tackle that than just keep doing the exercises. I also think that Melodix notes have a long release reverb, making notes overlap with one another, which makes it a bit confusing.
Nov 30, 00:55