does this seem a little too fast for a quarter note triplet introduction? like these things should be practiced at 80bpm tops when starting out, and this is just level 42
You are correct – that tempo is very fast! More importantly, the Time Signature is incorrect – it is in 3/4 time, not 6/8. I'm on Level 149 of Rhythmania and this game occasionally throws out 'curved balls' like this. Or if the Time Signature is correct sometimes the notes are not grouped or beamed correctly.
I think too many things are wrong on this particular level. Moreover, if it actually were a 6/8, the tempo should be indicated as BPM equals dotted quarter-note, which is the duration of a beat (three eight-notes) on any of composed time signatures (6/8, 9/8 and 12/8).
Hi everybody! @Dima G Thanks for summoning me lol.
I've looked into the matter. So firstly, the BPM is indeed confusing. The switch from 3/4 to 6/8 does not apply to the value of the BPM - meaning 3/4 85BPM is equal to 6/8 170BPM. So I will see if we could make it work as quarters as main value.
Secondly, the issue with those stages is that they do not implement the 6/8 feel and full logic. I will look into them and will try to implement full clearance so that players don't encounter these misunderstands, as much as possible.
However, with all that being said, keep in mind that there are some limits to such complex games. We will try our best to keep those levels accurate, true, and understandable.
Please let me know of any other levels that you believe could be laid out more accurately.
You have indeed looked into the matter, @Itai Ortal ! 😀 Constructing such a big amount of different levels, trying to draft a decent learning curve with, in this case, so many variables in play is a huge difficult task. A couple of mistakes here and there are inevitable...and allow us to complain from time to time!!
Anyway, switching from 3/4 to 6/8, even in terms of BPM, is not as straightforward as it might seem, because they have different beat subdivision (2 on 3/4 and 3 on 6/8), meaning that one has 3 beats per bar and the other 2 beats per bar respectively, even though both have the same bar duration of 6 eighth notes.
IMHO, after analysing some alternatives yesterday, I concluded that the easiest and most logical way to keep the original structure would be dividing figure values by 2 and deleting the line that separates both bars. That would result in a single 6/8 bar at around 35 BPM (dotted quarter note's value) which would mean 105 BPM (for eighth notes).
@Cuantas Vacas complains would come again and again, and it is very normal. But I'm here to make everybody as happy and satisfied as possible. And this specific matter is important to me as I believe that I myself would complain as well as a user.
Your alternative may work so I would try it and we'll see if it works well. Although, I think that making the BPM only be defined by quarters would be the best and most efficient answer.
More development will be happening soon.
BTW, we love you all and appreciate your understanding in matters such as these. It is truly fun to see how our beautiful community is giving feedback in a open and positive way.
You're right: this community is always ready to help!
About the BPM referred to quarter notes, and according to what I've seen and played on music sheets and to what I was taught when I attended music theory classes, 3/8, 6/8, 9/8 and 12/8 time signature's tempo is always referenced to dotted quarters (which is actually the duration of a beat). I think it's the most logical and useful way to do it.
As a 'profane' alternative for TG games it might be more practical to represent tempo referred to eighth notes (exactly like metronome and cells are already made). Of course it is possible, by doing the math, to refer these signatures' tempo to quarter notes, but that would result into metronome clicks every 2 eighth notes confronted to beats composed by groups of 3: it's not practical or even usable.
For this matter, I have checked out 3 different exercises on 6/8 and they are correct except for the tempo expression, which displays quarter note equals x while the metronome clicks at eighth note equals x...I was not aware of this fact until today, because I just press play and wait for the metronome to tell me the speed...
Sorry about the lenght of the post, but as someone who struggled to get these notions long ago, I feel this clarification could help whoever is struggling now to understand how these signatures work.
Got there today and started wondering ... ended up in a rabbit hole of polyrythms
3 props
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